#pragma once
#include "GameRoutine.h"
#include "CustomModel.h"

class GamePaused :
	public GameRoutine
{
public:
	GamePaused(GameState &state);
	~GamePaused(void);

	CustomModel *customModel;
	void addModel(Model *_model) { customModel = (CustomModel *) _model; };

	void run();
};
